

Say you got statistics that a player over all his games has played 80% as a man, 70% as a white person, 17% as that or this specific character, 45% choose this goal etc… #Spyparty connecting forever plus#Īlso there is quite some psychology involved apperently, wich is quite interesting, plus people look for sign on what hand someone might throw, looking for twitches or tells, like I said it seems that RPS has some features in common with SpyParty.īut well here is my point, since this game is about human psychology and trying to figure out your enemy and get under his skin, it would be cool if you could get some background information about how he plays.

This could be well incorporated into your gameplan, and to not make it dry as in that you have too look into a chart with statistics before the game starts you could incorporate these kind if information into the party gast conversations, or something. And not in a direct way, wich would rune the atmosphere of the game, but more like subtle hints. The fun about this could be that, say that you do pick 80% of the times a male, your opponent will most likely need to watch male figures, but on the otherhand, you might just now throw him off and have choosen a woman.

But then again, if you choose too many times a woman your statistics will drop and you’re lost you tool to manipulate with it. Rock-Paper-Sciccor translated to information could be as followed, tho a bit crooked But then all together, maybe he’ll never pick up that specific clue…Ĭould make for some fun meta-gaming maybe. I choose to know his goal, if he picks for me to hide his goal I get to know his goal. If I don’t want to know his goal and he picks a false goal I win, cause I will obviously not be distracted by his attempt to mislead me.

Some geospatial data on this website is provided by I want to know falsely his goal and he picks me knowing his goal I win cause I will be presented with 2 goals 1 obviously false and the other true thus I both know his goal and wich kind of “action” he choose, namely for me to know his goal. The best bet is to just google it and find a discussion board somewhere where someone found the correct name. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.ĭoes not aIways work addpopulation settIement name amount AIlows you to givé a city moré population automatically.įor instance if you have a character King Henry the Tyrant and you try to add something to him you need to use the name Henry William or whatever the characters name actually is.Īlso some units have a differently spelled name in the system and the same with some cities. K per numbér of times yóu enter the codé. For names with spaces in them use (underspaces are for desired name) For the most part, if you find some of these cheats arent working do remember to try capitalizing, removing certain things like opt: and addpopulation Add population to desired city (note: for citys with two or more spaces use quotation marks ) testancillarylocalisation adds all ancillary to the character info display addmoney Adds desired quantity of money to your faction.
